Go is an ancient strategy board game that originated in China over 4,000 years ago. Despite having simple rules, it offers incredible strategic depth.
🎯 The Basics
Objective: Control more territory than your opponent by surrounding empty intersections with your stones.
Players: Two players - Black and White. Black always moves first.
Board: The game is played on a grid of 19×19 lines (beginners often start with 9×9 or 13×13). Stones are placed on the intersections, not in the squares.
Turns: Players alternate placing one stone per turn. Once placed, stones don't move (but can be captured and removed).
Stones are placed on intersections (line crossings)
📜 Core Rules
1. Liberties
Every stone needs liberties (empty adjacent intersections) to survive. Liberties are counted along the grid lines (up, down, left, right - not diagonal).
2. The Rule of Capture
When you surround an opponent's stone(s) and remove all their liberties, those stones are captured and removed from the board.
3. The Ko Rule
You cannot make a move that returns the board to the exact same position as your previous turn. This prevents infinite loops.
4. Suicide is Forbidden
You cannot place a stone that would have zero liberties, unless doing so captures opponent stones.
A stone in the center has 4 liberties
⚔️ Capturing Stones
To capture enemy stones, you must occupy ALL of their liberties. Connected stones of the same color share liberties and are captured together as a group.
Atari
When a stone or group has only one liberty remaining, it's in "atari" (danger of being captured). The opponent can capture it on their next move.
Connected Groups
Stones of the same color that are adjacent (horizontally or vertically) form a group. They live or die together!
White stone is in atari - Black can capture by playing at the red circle
🏰 Territory & Scoring
What is Territory?
Territory consists of empty intersections that are completely surrounded by your stones. You score 1 point for each intersection of territory.
End of Game
The game ends when both players pass consecutively (no more useful moves). Then territory is counted.
Scoring (Area Scoring)
Your stones on the board: 1 point each
Your territory (empty points you surround): 1 point each
Komi: White receives 6.5 bonus points to compensate for Black's first-move advantage
Winner
The player with the higher total score wins!
Shaded areas show each player's territory
🧠 Basic Strategy
Opening Principles
Corners first: Corners are easiest to secure territory (only 2 sides to defend)
Then sides: Sides need 3 sides defended
Center last: Center territory requires surrounding on all 4 sides
Key Concepts
Influence: Stones project power across the board
Shape: Good shapes are efficient; bad shapes waste moves
Eyes: Groups need two "eyes" (internal liberties) to be permanently safe
Sente: Having the initiative - forcing your opponent to respond
Typical opening - both players secure corners
💡 Tips for Beginners
🎯
Start Small
Begin with 9×9 boards to learn faster. Games are shorter and patterns are clearer.
🔗
Keep Connected
Connected stones are stronger. Avoid leaving your groups scattered and weak.
👁️
Make Two Eyes
A group with two separate internal spaces (eyes) can never be captured. This is how groups live!
⚖️
Balance Attack & Defense
Don't just attack or just defend. The best moves often do both at once.
🏃
Don't Chase Too Hard
Chasing weak stones can make your own position weak. Sometimes it's better to build elsewhere.
📚
Learn from Losses
Every game teaches something. Review your games to understand what went wrong.
The Two Eyes Concept
Left: Two separate eyes = permanently alive. Right: Only one eye = can be captured!
🖥️ Desktop Controls
Left ClickPlace a stone on an intersection
Left Click + DragRotate the camera around the board
Scroll WheelZoom in and out
Pass ButtonSkip your turn (two passes end the game)
Undo ButtonTake back your last move
📱 Mobile Controls
TapPlace a stone on an intersection
One Finger DragRotate the camera around the board
PinchZoom in and out
Two Finger DragPan the camera
Control PanelUse the buttons on the left for Pass, Undo, and New Game
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